Mac: Palm OS: Linux: Mobile / Games; Angry Battle Submarines - A War Submarine Game! 1.1: Download Links: Click the link below to download Angry Battle Submarines - A War Submarine Game! Short details of Angry Battle Submarines - A War Submarine Game!: The hunt for enemy submarines is on. You and your naval crew scour the depths of the ocean.
No In Apps/Advertising. No Pay-to-Progress. One Price = Full Game. 'Atlantic Fleet is probably the game of the year.' - Owen Faraday, pockettactics.com Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II.
North Carolina secondary guns no longer crash game when firing starboard. Hedgehogs enabled in Anti-Submarine Training. Reverted damage model to make ships harder to sink. H-39 and Lion Class now unlocked by default. Removed Lion/H-39 unlock messages. New option 'Historical Ships Only' disables H-39 and Lion classes. Type XXI submarines now work in BotA encounters, rather than crash.
Type XXI names now appear correctly in ship summary pages. Type XXI displays correct stats (rather than Type IX's stats). Ships now fully capsize. Enemy ships automatically disengage if 40,000 yards distant. Enemy no longer wastes torpedo spreads against surfaced player submarines.
Enemy AI improved when disengaging. BotA games now correctly recruit North Carolina and Type XXI classes. Invasion of Norway/France events now always display correctly. Enemy carriers now always launch correct aircraft type. Sunderland bomber gun graphic added. Fixed damage decals on hulls for many DD's and TB. Added aircraft models to some ships.
Corrected aircraft numbers carried by ships. Legacy 'Ohka' action removed.
Axis air cover over Scapa Flow shortened in BotA. Fixed typo in BotA win screen.
Sonar on German destroyers now displayed in damage reports. 1.09 Sep 30, 2015.
RRRcav, Outstanding game probably best strategy game this year!! Killer fish games you have outdone yourselves and somehow managed to top pacific fleet.
However if it is possible since you added fighter their should be a option for fighters to defend fleets and bombers or attack other fighters and bombers as many people have been wanting German carriers. This system could possibly work by giving commands for air groups to defend fleet standby for attack of enemy fleet and defend bombers and basically dogfights would have a pre determined outcome based on altitude of fighter and how well it does at that altitude and how big that squad is compared to enemy air but it would also be nice to see working bomber defensive arms. Once fighters launch they become a separate group from carriers on less they are landing so how altitude would work would be that each air craft type has a different max height and climb, climbing would take up one turn but climbing above bombers would not make a difference on how well fighters could defend bombers dis including the bonuses and negatives of climbing to high or diving to low. PS could you revamp the pacific fleet games thnx. PPS I SWEAR IF YOU AT LEAST ADD DOGFIGHTS ONCE I GET MY SELF A COMPUTER I WILL DOWN LOAD AND PLAY WORLD OF WARPLANES FOR 1 YEAR (shivers).
RRRcav, Outstanding game probably best strategy game this year!! Killer fish games you have outdone yourselves and somehow managed to top pacific fleet. However if it is possible since you added fighter their should be a option for fighters to defend fleets and bombers or attack other fighters and bombers as many people have been wanting German carriers. This system could possibly work by giving commands for air groups to defend fleet standby for attack of enemy fleet and defend bombers and basically dogfights would have a pre determined outcome based on altitude of fighter and how well it does at that altitude and how big that squad is compared to enemy air but it would also be nice to see working bomber defensive arms. Once fighters launch they become a separate group from carriers on less they are landing so how altitude would work would be that each air craft type has a different max height and climb, climbing would take up one turn but climbing above bombers would not make a difference on how well fighters could defend bombers dis including the bonuses and negatives of climbing to high or diving to low.
PS could you revamp the pacific fleet games thnx. PPS I SWEAR IF YOU AT LEAST ADD DOGFIGHTS ONCE I GET MY SELF A COMPUTER I WILL DOWN LOAD AND PLAY WORLD OF WARPLANES FOR 1 YEAR (shivers). Gotodengo, Use your map for accuracy Great game with tons of replay value.
Most of the negative reviews cite the inaccurate rangefinding of radar. This is true.
Use the map instead - it is hyper-accurate. On your first shot use whatever to radar suggests. After that, bring your ships broadside and to a halt. Check the map for each shot after. You'll quickly get the hang of how much to modify the elevation to get hits every time. I've 3 starred every mission and won the battle of the atlantic on both sides easily using this. I think it would be boring if it were automatic.
In true sims like Silent Hunter series, you're constantly accessing the map and using skill to beat the game. BTW this is best played on big screens like iPads or iphone 6+. I tried on iphone 5 and it's a little too small for me. Gotodengo, Use your map for accuracy Great game with tons of replay value. Most of the negative reviews cite the inaccurate rangefinding of radar. This is true. Use the map instead - it is hyper-accurate.
On your first shot use whatever to radar suggests. After that, bring your ships broadside and to a halt. Check the map for each shot after. You'll quickly get the hang of how much to modify the elevation to get hits every time. I've 3 starred every mission and won the battle of the atlantic on both sides easily using this. I think it would be boring if it were automatic.
In true sims like Silent Hunter series, you're constantly accessing the map and using skill to beat the game. BTW this is best played on big screens like iPads or iphone 6+.
I tried on iphone 5 and it's a little too small for me.
Naval warfare has a rich history dating back to ancient times, spanning countless conflicts that have relied on access to the world’s oceans. Fleets and flotillas have been crucial for the logistical transportation of materials, goods, treasures and troops. In combat, naval vessels have the capability to strike a decisive battle against the opponent or interdict against their supply lines. Undoubtedly, this is an important branch of a nation’s military, but how does this element of warfare translate to videogames? Feeling a bit sea sick? Those who are looking for naval warfare can find games that are worth an investment, whether more arcade-style combat, or developing the strategy for an entire battlefleet. The following titles are absolute plays for the admiral-minded types looking to expand their naval-themed experiences.
Primarily, the games presented are of two sorts: the wargame-likes – where it is more about an arcade or pure battle experience, and the simulations – where understanding of mechanics and planning accordingly can take a whole afternoon if need be. Recently Released Not every naval wargame release necessarily earns itself a place in our top spots, but that doesn't mean they don't deserve to be highlighted.
Here's a summary of recent releases you might also be interested in:. Rule the Waves Developer/Publisher: Divide By Zero Software Inc./ Strategic Simulations, Inc. Tags: Naval, Real Time, Various Theatres, Strategy, WW1, Management Purchase: No naval wargame has come close to the possibilities available in Rule the Waves. Of course many of us know about it from its presence on our and it is for good reason. Rule the Waves is equal parts grand-strategy as it is naval management and engagements. With the turn to the 20th century, you act as a developer for the nation in the great naval arms race ever.
Design pre-dreadnoughts and dreadnoughts as an assortment of great naval powers, and either stick to history or decide for your nation in your own creative way. Although graphics are simplistic, the sheer amount of content and strategic depth of this ship of the line hasn’t been surpassed yet. For those who are less about the chivalry of ships lining up and more about the naval arms race and its consequences, Rule the Waves is an absolute gem of a naval wargame and a must own by anyone who prefers the smell of sea salt over soil. The only way this game will be knocked off this list is when the sequel comes out, hopefully this year. Cold Waters Developer/Publisher: Killerfish Games Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine Purchase: Killerfish Games manages to hold two titles on this list, and with good reason.
Cold Waters manages to walk a perfect line between arcade and simulation with this submarine-based naval game. Establishing itself in a modern setting, the player sets out in nuclear submarine and strike against surface targets and warships while evading modern ASW countermeasures. Great mission and unit variety, outstanding visuals and intuitive UI enables Cold Waters to stand tall among the greatest naval wargames out there. Content for Cold Waters is still being released, with the latest addition being a South China Sea campaign. Those looking for a more immersive sub sim, please note that this isn’t Silent Hunter – you may be disappointed if that’s what you’re looking for here. Atlantic Fleet Developer/Publisher: KillerFish Games Tags: Naval, Turn Based, Atlantic Theatre, Strategy, WW2, Arcade Purchase:, Initially released on iOS as a sequel to Pacific Fleet in 2015, Atlantic Fleet excels as an arcade-style turn-based naval strategy game.
Slug it out in single battles, scenarios or an Atlantic campaign as the Kriegsmarine or the Royal Navy. Both factions offer a wide variety of naval vessels, from famous ships such as the Hood and Bismarck, all the way to “paper” battleships such as the Lion-class and H-44! The use of land based or carrier aircraft for strikes against ships is also present and can give an edge over the enemy. The turn-based combat is perfect for the surface ship engagements, but submarine and aircraft carriers are a bit sub-par. The price of admission is just right for the amount of content in the game. Victory at Sea Developer/Publisher: Evil Twin Artworks Tags: Naval, Real-Time, Various Theatres, Strategy, Arcade, Moddable, WW2 Purchase: Victory at Sea is an excellent game for those who want a fast-paced experience of WW2 naval warfare across multiple theatres of operation. Simplified combat controls and real time management allows for the action to be quick and engaging.
Nation variety spans the traditional naval powers of British, American, Japanese and German fleets to the lesser represented Dutch, Italian and French forces for custom battles. There is a lot of content for Victory at Sea due to free updates from the developers, coupled with a cheap purchase price. Along with modding tools that expand unit rosters (such as can be found ) and ship variety this is a great title for people looking to expand their naval libraries. This game also received a sequel -.
Sadly, the added campaign layer has added a whole new pool of potential problems for the developer. It's got a solid foundation, but it's still got some time yet before it's in a good enough place to knock the original game off its perch. Jutland – Pro Edition Developer/Publisher: Storm Eagle Studios Tags: Naval, Real Time, Atlantic Theatre, Tactical, Simulation, WW1 Purchase: Storm Eagle Studios, now known as StormPowered, delivers an breathtakingly detailed surface fleet experience. Focused around the Battle of Jutland and its iconic dreadnought verse dreadnought fleet engagements, Jutland manages to take a unique focus and run with it.
Manage your fleet of either the Royal Navy or Imperial German Navy. See the fantastic detail of each ship up close, or plan using an overhead map of the North Sea. This is a difficult game and requires the user to be patient and tactful with their planning. Even if you have naval supremacy in terms of numbers, the outcome of the battle can be very one sided if you are unable to manage your fleet.
Still, this is one of the best naval battle simulations around. While compatible with older operating systems up to Windows 7, some might have difficulty on newer OS’s. The steep price means this is definitely ‘buyer beware’. It also comes with an editor and mods are available to enhance the experience with new content on.
Silent Hunter 3 Developer/Publisher: Ubisoft Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine, WW2, Moddable Purchase:, As a U-boat captain of the Kriegsmarine, you will find yourself prowling for unsuspecting targets, ambushing convoys, or fighting against aircraft as you’re surfaced. Interacting with the ships interior is also a major component of managing your submarine. Of the Silent Hunter series, Silent Hunter 3 easily remains the undisputed champion. What pushes Silent Hunter 3 beyond it’s sequels is the incorporation of the mod.
This mod gives the game an even more immersive experience, with quality of life changes, environment improvements and added variety still unmatched by the later titles. If you can sacrifice the visual fidelity that the later versions have, you’ll find afternoons and evenings lost as you develop into a successful U-boat Commander. Ironclads 2 Collection Developer/Publisher: Totem Games Tags: Naval, Real Time, Turn base, Various Theatres, Strategy, Simulation, 19th Century Purchase: Where previous Totem Games releases can be considered misfires, the Ironclads 2 series of games bundled as a collection on Steam are a great addition for any Armchajr-Admiral out there. This collection of games has you fighting forgotten engagements in the late 19th century. While the strategic element is turn based, engagements are in real time. But don’t be fooled; managing ships can get complicated when you split columns or try and envelope an opponent’s fleet. Opponent AI, ship models and unique settings allow these naval engagements to really come alive and provide wonderfully varied experiences. However impatient players or newcomers might be frustrated by the lack of tutorials (other than just a manual) and hardcore sim fans might be disappointed by the basic mechanics for tactical engagements.
However, for the price of four games, and the unique setting each brings, these titles definitely deserve the attention they get. Command: Modern Air / Naval Operations WOTY Developer/Publisher: WarfareSims / Matrix Games Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Grand Strategy Purchase:, You would be hard pressed to find something as intricate and detailed as Command: Modern Air/ Naval Operations is, apart from maybe the Harpoon series. Aspects to manage are satellites, aircraft wings, and navy fleets while the database includes WW2 era ships all the way into modern future weapons. This gives an excellent overview of what you are going to be working with through what spans almost a century of air and naval warfare. The base game has over 40 scenarios, and further DLC and expansions have been released in the years since. While older titles rely on a flat image, or map, CMANO is globe based, delivering even greater immersion for the armchair commander.
The amount of management and systems available is staggering. Realism is a cornerstone of CMANO and while other naval sims and wargames are more approachable due to their low price or lesser complex systems, CMANO revels in its ability to be a serious simulation. For those who are willing the opportunities are near limitless and there's Enigma: Rising Tide Developer/Publisher: Tesseraction Games/Dreamcatcher Interactive Tags: Naval, Real Time, Atlantic Theatre, Strategy, First Person, Arcade Purchase: Enigma: Rising Tide is a very strange but excellent naval wargame. What makes it so strange is the alternative history the game is based upon; the Germans won the first world war, and everything stems from that. Now that you’ve digested that twist, it is easy to see what makes Enigma: Rising Tide such a compelling game to play. Focusing on small unit actions, such as operating a corvette, submarine or a destroyer. The game pits the player on the bridge of these vessels and manages to operate a fine balance of arcade action and command options.
Where it lacks in patience and finesse, the pace of the missions and the satisfaction of a ship sinking is still gratifying in this title. Enigma: Rising Tide is for those who are wanting to take a break from the hard-fought battles of stratagem and are looking add a few more hulls to the bottom of the sea in at what sometimes can be a neck breaking pace.
Navyfield Developer/Publisher: SDEnterNet / Naiad Games Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Arcade, WW2, Multiplayer Purchase:, Navyfield is a curious naval game. Recommending it is like telling somebody to go see Woodstock today. As an MMO, it’s time in the sun has passed by a few years, but at it’s peak it was a phenomenal game. Although Navyfield has been overshadowed by modern releases, the game is still strong to this day. Pitting up to 32 players and an assortment of ships together, Navyfield has a surprising amount of variety and modes, backed by quick and addictive battle sessions.
Typically, fleets are a combined assortment, battleships, carriers, cruisers, destroyers and even frigates are some of the options available (unless the hosted room decides otherwise). The beauty starts with as you see the players naturally forming to picket the larger ships or the carriers and the ships with greater agility either lay torpedoes or scout for incoming spreads. Players that aren’t apart of the pack and are unexperienced can find themselves isolated and destroyed. Anti-Aircraft is also an important element, as although machine gun fire from your ships are automatic, it requires a keen eye to manage those flak bursts to take out incoming aircraft which can sway the battle in mere seconds. Matches are quick and full of action in an easy to look at isometric view. Navyfield was and still is grindy, making the drive to those bigger ships a pain if you’re unwilling to cough up some compensation.
Levelling up your crew and unlocking newer arsenals are still very much a mechanic here. However, a side benefit of this is understanding the types of ships and the benefit of different play styles. Rushing to be the King George V-class may not necessarily be as enjoyable as wiping out many unsuspecting players with a perfect torpedo spread from a Japanese light cruiser.
Every faction has a distinct feel and doctrine. Although there is a, it tries too hard to compete with World of Warships, rather than capture the magic in a bottle that the first game had and suffers for it. Both newer titles feel more about smaller engagements and which captain has the widest bow (a matter of speaking). Navyfield managed to capture fleet combat exceptionally well in a multiplayer setting the first time around and is still supported and played by players today. Fighting Steel: World War II Surface Combat 1939-1942 Developer/Publisher: Divide By Zero Software Inc./ Strategic Simulations, Inc.
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Strategy, WW2 Purchase: Fighting Steel is a lesser known title for those looking into the war chest of naval wargames; as a game, it primarily focuses on fleet action. Pitting capital ships against others in often historical context or user created scenarios, in real time ships square off to lob shells until somebody capsizes or breaks off under the cover of smoke screen. What Fighting Steel does well is the variety through a large variety of ships and how they perform in battle, and it’s attempt of authenticity, through its scenarios and mechanics. Although the graphics are simple and dated, they are crisp and serviceable. It’s easy to distinguish targets by their silhouettes for the experienced admiral.
For Jutland players, the games are very similar, only standing out on a few overlay mechanics and time period of course. A rocky release might have damaged the hull of Fighting Steel a bit, but since 1999, the game has improved to be a compelling and immersive through patches from the dedicated. Work such as which delivers an improved combat simulation and fixes a lot messy bugs along the way has Fighting Steel still on the fleet roster for those looking to see if their admiralty skills are still sharp. Hall of Fame We regularly update these lists with new or looked-over games, and to keep things manageable we'll rotate out some entries to make way for others. Past members of this list include:. Battlestations: Pacific.
Fleet Command. Dangerous Waters. Action Station What would your list of top naval war games look like? Let us know in the comments!